Circuit Path: how to plan a route and collect every battery
Circuit Path is a small route-planning puzzle that runs in any browser. The board is a 5×5 grid with a Start cell in the top-left and a Finish cell in the bottom-right. A handful of batteries are scattered in between. Draw a one-step-at-a-time path from Start to Finish that passes through every battery. The path cannot cross itself.
On this page (5 sections)
What is Circuit Path
Each level gives you a 5×5 grid with a fixed Start cell in the top-left, a fixed Finish cell in the bottom-right, and a small number of battery cells (B) in between. You draw a route by tapping cells one step at a time, always adjacent to the previous step. The route cannot revisit a cell. Reach the Finish with every battery collected and the level is solved.
The route rules
- Tap any cell adjacent to the current head to extend the route by one step.
- Cells already in the route are blocked. The path cannot cross itself.
- When the path enters a battery cell, that battery is collected. The B marker turns into the standard path cell marker.
- Reaching the Finish without all batteries is a failure. Tap Undo to back up and try a different route.
Optimal path bonus
Every level has a minimum number of steps. If you finish the level in exactly that minimum, you earn a bonus. Going over the minimum still wins the level, but without the bonus. Difficulty controls how many batteries appear: Easy uses 2, Normal uses 2 plus more on later levels, and Hard uses 3 plus more on later levels.
| Difficulty | Batteries per level | Path pressure |
|---|---|---|
| Easy | 2 | Low |
| Normal | 2–3 | Medium |
| Hard | 3–4 | High |
A 3-step walkthrough for your first level
- Open TapLoop Arcade and pick Circuit Path from the side rail.
- Look at the board and find every B cell. Mentally trace a path from S to F that passes through all of them.
- Tap adjacent cells one at a time. If you lock the route into a dead end, tap Undo step to rewind and try a different branch.
Why your path might fail
Most failed runs are not caused by a wrong turn but by a wrong order. The shortest path that visits every battery in the wrong order can leave a wall of visited cells between you and the Finish. If a path looks tight, restart the level and visit the bottom batteries before the top ones — the board is much more forgiving that way.
Who this game is for
- Players who enjoy one-line and one-stroke puzzles
- Short, structured logic breaks that fit between meetings
- Touch and mouse players who want a calm planning challenge
Frequently asked questions
Quick answers to the most common questions about Circuit Path.
Can the path cross itself?
No. Once a cell is in the route it cannot be reused. Tapping a visited cell shows a red error and shakes the board.
Do I have to collect every battery to win?
Yes. The level only completes when you reach the Finish cell with every battery collected. Reaching Finish early ends the round as a failure.
What does Undo step do?
Undo removes the most recent cell from the route and any battery that was on it. It does not cost a move or affect your score, so use it freely when you are stuck.
Is the layout fixed?
Battery positions are seeded by level number, so the same level looks the same on every visit. That makes it easy to learn a level by sight once you have played it a few times.
Ready to play Circuit Path?
Open the game in your browser. No download, no sign-up — just tap and play.
Play Circuit Path now