Merge Meadow is a cozy fruit-dropping physics puzzle in the spirit of Suika. Aim, drop a fruit into the meadow, and let gravity do the rest. When two identical fruits touch they fuse into the next bigger fruit — climb the eleven-fruit chain from cherry all the way to the watermelon without letting the pile cross the danger line.
| Action | Desktop | Mobile / touch |
|---|---|---|
| Aim the drop | Move mouse / finger, or ← → keys | Drag anywhere on the board |
| Drop the fruit | Click or Space | Tap the board |
| Start a new round | R key or New round button | New round button |
| Pause / review | Game menu (⋯) | Game menu (⋯) |
The meadow is a tall pit with walls on both sides. One fruit at a time drops from the top wherever you aim it. Fruits fall under real gravity, roll off each other, and stack into a pile. When two fruits of the same kind touch, they fuse into one fruit of the next size up — two cherries make a strawberry, two strawberries make a grape, and so on up to the watermelon.
The core rules are the same cozy loop: drop, merge, grow the chain, mind the line. Merge Meadow adds a combo counter for chained merges, coin and mission progression on the main site, and a tuned physics feel so fruits roll and settle instead of locking into a grid.
The watermelon is the top of the chain. Its pairs pop instead of merging further, so the endgame is about banking watermelon pops while keeping the pile low.
Yes. Drag anywhere on the board to aim and tap to drop — it is fully one-hand friendly on phones, and the board resizes to your screen.
There is no undo — physics is part of the puzzle. If the pile crosses the danger line, start a new round (or revive on the main site) and use what you learned about how the fruits rolled.