Boulder Blitz is a bounce shooter. A cannon sits at the bottom of a tall arena; a wall of blocks presses down from the top. Aim, launch, and the boulder bounces off the walls. Each hit cracks a block; broken blocks explode and damage their neighbours, so chains can cascade across the whole wall. The wall creeps down with every shot — clear it before it lands.
| Action | Desktop | Mobile / touch |
|---|---|---|
| Aim | Hover the mouse over the arena | Touch-drag over the arena |
| Launch | Click / Space / S | Release the finger / tap |
| Steer | Arrow keys nudge the cannon | Arrow keys nudge the cannon |
Boulder Blitz is a single-boulder shooter. The wall starts at the top of the arena and creeps down a row every few shots. The boulder bounces off the side walls and the ceiling; every time it touches a block, that block loses a hit point. When a block breaks, it explodes — a damage wave hits every block within a radius, and any block that breaks from that wave explodes too. One well-aimed shot can chain a cascade through the whole wall.
The round ends when the wall crosses the danger line — any block remaining below it after a drop. In timed mode it also ends when the 90-second clock runs out.
When a block breaks, a damage wave hits every block within roughly one and a half cells. Any block that breaks from that wave explodes too, so damage cascades. Bombs and stars trigger the same chain.
A number is the block's hit points. The bolt symbol is a bomb worth +100 on break. The star symbol fires a second boulder automatically.
No — once launched, the boulder bounces on its own. Aim is everything, which is why the aim line and the bounce physics matter more than reflexes.